Project Passaro -Arc I-

As of...some point in March I decided to switch my format to mass edits of overall arcs. A long time ago I borrowed the idea from Tick, but I also wanted to be a "bigguh utub stah" so all those views were oh-so important; leaving the idea as such, and idea. However, my slow pace and increasing interest in more projects added too much to the workload. When I was 18, 19, or 20 sure; I had plenty of time, but with each passing moon 30 is already around the corner. I'm getting old...(er) and my priorities have long shifted from 6+ years ago.

However, my workload has never made the switch. Sure, I've completed projects (runs at the time) here and there, but nothing to put a dent in the 200+ projects on my list. That list has shortened significantly to somewhere in the 100s, but it is still a lot of work to do. It was not until Zestiria did reality sort of set in. I say maybe two years I got into this mindset of wanting to "100%" every damn thing; the anti-thesis to the old-school 1st boss -> Final boss -> Thanks 4 watching train of thought. The reasons are lost to me now, but at some point a few years ago 100% started to "make sense."

Yet, you have recolor after recolor of giganto (snicker) after gign-elite monster and what started as 30 video projects turning into what, 98 for Zestiria alone? Months for one project? Just can't ride that wave anymore.

So, I revisited the whole idea of combining multiple videos into one gigantic video. I originally was going to just have an entire project on ONE video; but eventually decided to slice down to arcs, extra bosses (sidetracked series), and the final boss (because they're so *bernie mac* specialllll) ((Even then it still feels like too much work))

Either way, I have my list of projects that need to be done. This format helps speed things along a bit faster; the hit to an already view-count is whatever. The end goal is to actually wrap this up and take flight anyway. I'm getting close though. Abyss is almost retired, I forsee Zestiria and a few others following suit shortly after. The finish line somewhere over the hill. I see it at least.

  1. 2017/04/29(土) 22:24:29|
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Vita meant life


The situation with the Vita has been quite a pain. A hard lesson in procrastination was learned as well. My original Vita; which was modded broke back in January. Primarily because it had a bit too many hard falls on the floor at various points; thanks to my general clumsiness. The day, around February, I decide to really get down and record Innocence/Hearts R material is the day I find my Vita no longer outputs a signal. Great, the universe has punished me.

I had recently hacked the Vita, since I was fortunate (again, thanks to my laziness) to have the Vita at firmware 3.60; allowing me to access now-decrypted save files for modding purposes. This meant I could redo any R-related projects with better control due to nerfing stats and adjusting the party. Complete solos were now on the table for Innocence and Hearts, until the Vita broke. In a way, the delay helped shape what's to come; versus what would have been, if I had recorded all of those projects the previous fall season.

So, I decided to purchase another modded Vita, since I was just oh-so-dedicated to getting these projects out. The plan was to simply switch my memory card to the new Vita whenever I wanted to record. I switch the memory card, and eventually figure out the DLC check on the new Vita. Cool, the account is set-up and there should be no problems. I'll do the file editing on my old Vita, and record on the new.

It would not be until April I discover the beginning of my woes. I place my memory card into the old Vita and receive a nice message claiming I needed to format my memory card. I suppose hopping between old and new firmware triggers said response. Great, all of my files are now deleted. I backed up all of my original saves (dating back years), but I had no access to using them. The newest saves I did while playing the new Vita were gone. How was I suppose to do any projects now? The old vita cannot record, and any files on the new vita would set me back at square one; which was the ORIGINAL problem of being too overpowered and missing multiple bosses for some characters.

I was stuck in an infinite loop of doom. The dream was dead; no new firmware beyond 3.60 is hackable, and Sony decides it would somehow auto-update my old vita. I froze in horror looking at "Firmware 3.63" on my Vita. "How the f-" I screamed to the ceiling and silent hum of the ceiling fan. Out of rage I turned the Vita off and threw it at the sofa; upset I wasted money and time due to my laziness. Why didn't I just record that stuff months ago? For some arbitrary reason I turn on the Vita, and see my firmware wasn't "upgraded" and settled back at 3.60. I don't know how or why, but we don't question. The universe has rewarded me.

My situation is back at square two. I still need to record on the new Vita, but edit my files on the old vita. Having to reformat, add my original back-ups, edit over and over would be too much of a pain to record ONE project. So I only have one shot to do everything in one fell swoop. Set-up all of my files on the old vita, record every project on the new vita and place both systems in the deep recesses of my memory. So what now? The plan is to edit and essentially pre-run 18 projects on the old Vita. Fortunately, I only need to edit the party for the first few bosses (I hope). Afterwards, I can switch Vita and record everything at once. Hopefully I'll have something Mid-May; but it's a lot of logistical work that has to happen in the background. On top of other obstacles taking priority in life. Guh
  1. 2017/04/25(火) 00:01:30|
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Finish Lines


So Namco has scaled back heavily on Tales output. Back in the day, there was a new title around the corner every few months it seemed; so there was always a steady stream of new projects on the list of things to do. However, those days have come to an end.

I'm currently recording many projects in my free time, while slowing down on my uploads. There are many reasons why, ranging from general fatigue to Trum-other things that are affecting my will to upload.

Yet, I'm getting to a point where I'm beginning to see finish lines over the hill. I've been recording Tales for nearly a decade now, and games are starting to get completed. I mean, truly completed. Abyss is the first game up to get officially retired in the next few months. Once I finish recording/uploading the remaining Abyss projects I have; it's over. The thing is, every single project is already 1/3 done. After that I anticipate Symphonia will be next, and so on and so forth. My increased organization with files has proven to be quite the boon.

Long story short, with Namco's slowed out-put and my increasing speed with completing projects, more Tales games will be retired; and soon my channel will take a dive in content production. This is a good thing really, but somewhat of a negative effect for those who've grown accustom to my current out-put. Granted, I suspect by this time next year I will have majority of my planned projects recorded and/or uploaded. Granted, I say this like every year :p
  1. 2016/11/12(土) 22:13:31|
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Innocence and Hearts R edits

One of the flaws of the R titles is the grade shop. 7th Chord combined most of the useful carry-overs into one grade option. Artes, usages, skills, and whatnot are tacked alongside levels. This means level 200 stats can be an issue.

Any solo run on unknown mode often ran into the issue of bosses not being able to keep up or pose a challenge to any character until mid-game at the least. Attempting unknown mode without carrying over stats ran into the issue of bosses becoming overpowered. OHKOs are standard in this scenario.

Fortunately, I now have access to editing my files for Innocence and Hearts. While I have to rebuild my Innocence files, I can focus on Hearts R in the meantime. Innocence stats are straightforward, so decreasing the character's base stats lead to solo situations similar to other titles on my channel. The same for Hearts, except I have to take more consideration into how much I edit stats. Reason being, Hearts R characters are significantly more powerful due to SBP bonuses on top of equipment bonuses.

Long story short, I can prevent characters from being overpowered and have better videos for early bosses in these games.
  1. 2016/11/03(木) 19:44:23|
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Shifted tides

Yesterday was terrible.

In short, I lost all of my Innocence R files; but on the flip side I have access to doing things with the R titles I normally wouldn't. For starters, I no longer need to play each game 56+ times to max stats for one EX boss. Then there was "Shung." ¯\_(ツ)_/¯

Those who keep close steadily thank me for my dedication to Tales; but Tales is wearing me down slowly.

However, I have no intentions of leaving, so no worries there. If anything, these embers of stress has tempered my patience and willpower. Mainly in the sense I'm developing habits I need. Time management, backwards planning, and what not. I always wanted to grow as a responsible person; as I get older the "flow with the wind" doesn't do much for me. I sense I'll be hitting a point like ssrai where I feel I'm too old, and need to walk away. I want my projects done at least.

The strange part is watching my development happen naturally. I feel I've been mentally taking a back-seat and letting things work on autopilot. It has benefits for sure.

All this yappin' is to essentially say I'm working a lot of my projects ahead of time; which is why my uploads are so random. While days may go between an update for a specific project, you can bet money I have a folder with a few videos collecting dust. We'll see how far this goes.
  1. 2016/10/30(日) 18:48:04|
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